﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace WindowsGame1
{
    class Raquette
    {

        public Rectangle Position { get; set; }
        public Texture2D Texture { get; set; }

        public Raquette(Texture2D texture, int x)
        {
            Texture = texture;
            Position = new Rectangle(x, 0,texture.Width,texture.Height);

        }
    }
}
